![]() ![]() ![]() ![]() Sadly this was cut because of performance issues, they couldn't get it to work properly in an open world populated with lots of characters. It looked pretty slick, something along the lines of Prototype, Assassin's Creed & The Sands of Time. We saw a tech demo video showing your character leaping over cars and wall-running on buildings, and all the time shooting. So we completely reset after 6 months.Īlso cut was a feature called freegunning, a portmanteau of the things it sounds like a portmanteau of. It was interesting, but it wasn't a Saints Row game. At the end of a mission you might find a big pile of cocaine, and would have to decided whether to turn it over to the FBI, or give it to the Saints ![]() We wanted choice to be a much bigger part of the game. You were an undercover cop infiltrating the Saints. The third Saint's row game was a tonne of fun, crammed with all sorts of over the top features and missions, but what of all the things that didn't make it into the game? Lead designer Scott Phillips in his GDC post-mortem shared some of the elements of the game that got cut, including 6 months work on a game where you played an undercover cop, infiltrating the Third Street Saints, which got entirely canned.įor the first 6 months or so Saints Row: The Third went in a very different direction. ![]()
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